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 v3.2 Released (2 January 2016)

Version 3.2 has now been released.  Links can be found in the download section.

While we have spent three weeks testing and found and fixed around a dozen issues, we are currently a team of just 4 working in our spare time so we ask for your understanding if there are some bugs/issues with 3.2 we did not spot, or have not fixed all the issues raised with 3.1.

SETTING YOUR STEERING WHEEL LOCK

To get an accurate steering ratio for the Porsche 906 and Ford GT MkII you should set your steering wheel lock to 745 degrees (Porsche 906) and 810 degrees (Ford GT MkII)

As a reminder in-game - these lock figures can be found by going to the car showroom, click on the History and Specs box and looking in the top right of the screen. You can then alt-tab out of GTR2 and set your wheel lock using your wheel set-up software, and then return to GTR2.

Full Change Log for v3.2 (21 December 2015)

Version 3.2 is now in final testing, so here is the full change log for 3.2

BUG FIXES / OPTIMIZATIONS:

- Fix for the 1974 Zakspeed Escort RS1600 tyre file, which was causing CTD when using Soft Wet tyres.
- Fix for a wrongly referenced mesh in the Boss302 Mustang cas file, which could cause CTD at low detail setting.
- Fixed wrong tyre textures used on Boss302 Mustangs #15 and #16.
- Fix for missing shadowreceiver of Boss302 Mustang bonnet scoop in cockpit view.
- Fix for exhaust smoke position on Corvette Grand Sports.
- Fix for wrong body mask in Cortina GT #64021.
- Fix for material conflict in all affected 60's Touring cars.
- Fix for material conflict in all affected 70's Touring cars.
- Fix for material conflict in all affected GT Over 2 Liter cars.
- Fix for material conflict in almost all affected GT Under 2 Liter cars (still need to do Lotus 7).
- Fix for material conflict in all affected PTC Over 2 Liter cars.
- Fix for material conflict in all affected PTC Under 2 Liter cars.
- Fix for material conflict in Safetycar.
- Fix for to render ABS non-functional on Ford GTs and Porsche 906s
- Fix for wrong dirt/rain screens in Capri 2600 #72023
- Removed unnecessary "invisible" plane under zakspeed escort chassis meshes, and adjusted GraphicalOffset in .hdc to correct height.
- Removed unnecessary "invisible" plane under Detomaso Pantera chassis meshes, and adjusted GraphicalOffset in .hdc to correct height.
- Removed front windscreen banner from Porsche 914/6 #70040 chassis meshes.
- Altered Porsche 914/6 lit headlight texture. #70040 headlight glow now correctly shows no tape marks when lit.

PHYSICS / FEATURES / GAMEPLAY:
- Revised physics for all Ford GT40s
- Revised physics for all Porsche 906s
- Reduced rolling resistance and drag for Alpine A110, #76 & #78 - 1300 engine replaces 1100
- Small changes to Lotus Cortina tyre diameter, ride height and suspension travel. '65 Mann car now has Goodyear tyres. 67 Alain Dex car now has Firestone tyres
- Lotus Cortinas now in a single category, rather than the previous Works/Mann categories.

GRAPHICS:
- Removed right side mirror and cutoff switch box from Boss302 Mustang #70009
- Revised skin and body mask on Ford Capri #72054
- All GT40s slightly widened and lower nose re-profiled
- Correct diameter tyres for all GT40s
- New BRM style wheels to replace Halibrand wheel for the GT40s which used BRM style wheels
- Revised cockpit for Ford GT MkII - new gauges and repositioned mirror
- Revised cockpit for Gulf GT40s - new tape strip and wheel boss and #6 now has same gauges as #7
- Four sets of correctly sized tyres replace single set on Porsche 906
- Back-fire and passenger seat added to Alpine A110 - #76 & #78 now have 1300 engine exhaust
- New cockpit/dash for 1964 model Lotus Cortinas
- Revised cockpit for later model Lotus Cortinas
- Revised 3D model for Lotus Cortina body featuring new details such as side exhaust, boot lock, 3D Lotus badges, central fuel filler, and bonnet strap.
- New or revised skins for all Lotus Cortinas - #65037 replaces #66013 and #66001 replaces #66027
- Larger diameter tyres for all Cortinas

SOUNDS:
- Minor pitch corrections for the Ford GT40 and Ford GT MkII, to suit the physics corrections done in the car.

UI / HUD / OPTIONS:
- Included the "PnG UI Language Switcher" tool (located in the main installation folder), so that users can change the language of the Interface and without needing to download this tool separately.
- Corrections in the Italian dictionary files for better translation (external contribution from 'NickM').
- Separated the Corvette C2 L76 Roadster from the Corvette C2 Z06 in class lines, so that it can be selected separately (also for dedicated servers).
- Rectified missing lines/text for the specs in showroom for the Corvettes C3 L88 #68002, #68003 and #68045.
- Minor checkbox changes (spacing parameters).
- Car picture in the set-up screens has been changed to a top-view image (of a Cobra roadster) - this substitutes the underside one (of a Ferrari 250 GT) causing confusion to some.
 
NEW ADDED CONTENT:
- 1969 IGFA German Racing Team Ford GT40

What is coming in v3.2?  - part 7 (21 November 2015)

This shot shows some of the detail changes to the Lotus Cortina graphics such as the 3-D modelled Lotus badge, boot lock, number-plate lamp, fuel filler cap and side exhaust.

Work has now finished on new content for 3.2.  We will now work on the installer and testing.  Release should be before the end of the year.

What is coming in v3.2?  - part 6 (24 October 2015)

The graphics of the Lotus Cortina will receive an unpdate in V3.2.  The '64 variant of the Lotus Cortina will gets its own cockpit, the later cars will also benefit from some of the work in this area, and the external model will add small details like 3-D modelled Lotus badge, boot lock, number-plate lamp and fuel filler cap.

What is coming in v3.2?  - part 5 (3 October 2015)

In the past month we have been working on the Alpine A110s to give them a modest update. It is not a complete reworking like the GT40 and Porsche 906. 

Although we received invaluable help from a NoGrip member Roger who is an Alpine A110 owner, data on the Alpine in road racing is quite scarce. The publication of the book Alpine Renault - the fabulous berlinettes in 2013 has shed some new light. In particular it highlighted that the A110s entered into the 1966 Targa Florio were 1300s rather than the 1100s we currently have. This will be corrected in 3.2 - both in the physics and the model. The A110 models lack passenger seats and these have been added. Finally, the GT Legends A110 omits the back-fire feature and this omission was carried over to P&G. The backfire has been added to the cars for 3.2. 

Cars with low power output such as the Alpines are sensitive to rolling resistance. The rolling resistance of these cars has been reduced in line with Dunlop data from the period and the aerodynamic drag has also been reduced a little to match new data on maximum speeds. 

We just have to finish work on a major update to the cockpit of one of our cars and work on 3.2 should be complete. We believe we are still on track to release before the end of the year.

What is coming in v3.2?  - part 4 (5 September 2015)

We have produced a "User Manual" for the new Porsche 906s, to introduce you to the changes in 3.2 and help with the set-up options for the car.

The manual can be downloaded from http://s000.tinyupload.com/?file_id=02464450919535484672

If you have any comments or questions concerning the manual, please post at our No Grip or SRMZ forums.

What is coming in v3.2?  - part 3 (24 August 2015)

We have produced a "User Manual" for the new GT40s, to introduce you to the changes in 3.2 and help with the set-up options for the car.

The manual can be downloaded from http://s000.tinyupload.com/?file_id=66675731752063436580

If you have any comments or questions concerning the manual, please post at our No Grip or SRMZ forums.

What is coming in v3.2?  - part 2 (22 August 2015)

Again, followers of news at NoGrip and SRMZ will probably be aware that the new update will include completely revised physics for all the Porsche 906 variants.  The graphics update for this car is limited to 4 different sets of tyre models replacing the single GTL model used before.  An example is shown below.


What is coming in v3.2? - part 1 (20 August 2015)

We have posted development updates at both our NoGrip and SRMZ forums.  If you have followed these it will come as no surprise that the new update will include completely revised physics and updated graphics for all the Ford GT40 variants.  In addition there is a new one joining the collection - the 1969 IGFA German Racing Team GT40.

New Update to P&G is on the way (19 August 2015)

Well its almost two years since the last update to P&G.

Those of you who have been following progress will be aware that the team has shrunk in size. Another reason for the long time between updates is its taken some time for me to get up to speed with creating GTR2 physics.

The good news is there isn't much longer to wait for the next update. We plan to release it in Quarter 4 this year i.e. between September and December.

We expected that most users of 3.1 would already have 3.0 so it was only released as an update to 3.0. While our assumption was probably correct, downloading and installing 3.0 then 3.1 is cumbersome for new users or those re-installing, and to have to install another patch is really a step too far. So the new update will be available as both a "patch" to 3.1 and as a complete install.

More details will follow.

Known Issues with v3.1 and work-arounds (6 October 2013)

Using Soft Wet Tyres on the Zakspeed Escort causes a Crash to Desktop

If you want to race the Zakspeed in the wet, as a work-around please either:-
1. do not set rain at above 70%, or
2. disable Autoselect Tyres in Options - Advanced and manually select only Hard Wet or Intermediate tyres.  Avoid the AI using the Zakspeed Escort with rain above 70%.

The Updater reverts the user interface language to English

For those that wish to use a different language, and untill next patch, please do the following:

1. Go to the folder "[PnG*]\UIData\PnG_EXTRA_MENU_FILES\dictionary_files". Selected the desired language, and rename the respective file as Game.dic
2. Now copy that Game.dic file and paste it into the folder "[PnG*]\UIData", and overwrite exhisting file when prompted.
3. ....run the game and enjoy! 

* [PNG] means the installation folder (where your Power&Glory is installed to).

Replays created by v3.0 may cause a Crash to Desktop when played in v3.1

Some of the cars in v3.0 had the same ID number as other cars.  This has been fixed in v3.1 but does have the consequence that replays created by v3.0 may not run in v3.1.

Full Change Log for v3.1 (5 October 2013)

BUG FIXES / OPTIMIZATIONS:
 - Fix/Renaming of various cars individual number-ID schemes (via v3.1 installer script/code), where different car models were sharing same number-ID and causing conflicts/bugs of all sorts.
 - Fix/Renaming of some classes name-ID scheme (via v3.1 installer script/code), where these affected ones would not work with dedicated servers.
 - Fixed the Escorts and Capris steering wheel texture bug that happened when both cars encountered on track.
 - Fixed the Escort #71114 bug causing CTD when using DX7/DX8 shaders.
 - Fixed the Chevrolet Corvette C3 bug when using DX7 shaders (skins became fully black).
 - Fixed the Cobra 427 Roadster #65009 to add the side mirror support/stalk missing in cockpit mesh.
 - Fixed the mapping of the side mirrors on the Porsche 911s.
 - Fixed a bug on the Porsche 911 IROC speedometer, where the digits were not in correct order.
 - Fixes on default GTR2 tracks missing or broken normals in the track meshes, leading to certain ATI GPUs (and some Nvidia GPUs) rendering affected areas as large black patches (bug fixes by Greg 'unseen').
 - Fixed the AIW bug on "Magny-Cours Club" track, where the car was dropped from the air into grass if skipping outlap in Time Trial (new AIW version by 'Dangerous Beans').
 - Fixes on steering columns for Austin Healey 3000, Alfa Romeo GTA, Chevrolet Corvette C2, Ferrari 250GT-SWB, Shelby Daytona Coupe, Porsche 911 RSR and IROC.
 - Fixed the rotation arrows on Style2 wheels of the Jaguar E-Type Lightweight.
 - Fixed the mapping on Style3 wheels of Shelby Daytona Coupe.
 - Fixed the headlight glow and window clipping in external view on the Alpine A110.
 - Removed bonnet pins from Lotus Elan #65625 (cockpit view).
 - Removed unnecessary files from BMW CSL #73015 mask file and removed mip-maps from steering wheel spec files.
 - Fixed the windshield banner transparency bug in the Porsche 911 cars (RSR, ST and IROC), which was clipping track textures.
 - Fixed fuel filler in the boot (trunk) lid position for the GTAm 1750/2000, GTA 1300 Junior'WB' and GTA 1600 #66006.
 - Fixed unmatching dashboards (internal to external and vice-versa) on some Alfa Romeo GTAm 1750/2000.
 - Various overall fixes for all the Triumph TR4 versions (repositioned seats in ext.view, resized instruments to fit bezels, s-wheel cowl/column in ext.view, fitted dynamic dirtscreen).
 - Various specific fixes for the Triumph TR4 Coupe Sebring #63036-37-38 (fixed instrument lighting and chassis glass no longer clipping track textures in ext.view).
 - Various specific fixes for the Triumph TR4 Roadsters #67071 and #67074 (fixed headlight illumination, headlight glass that breaks away on collision, added interior mirror in ext.view).
 - Fixed the seat travel on C3 L88 #11 and #12 preventing seeing through the roof when braking.
 - Fixed the Jaguar MkII wheels, including centred discs and front discs moved outboard, and also repaired front right caliper.
 - Fixed headlamp tape appearing on Lotus Elite #43 when lights switched on.
 - Fixed incorrect headlamp tape appearing on Ford Mustangs.
 - Fixed floating front wheels for Lotus Cortina.
 - Fixed headlamp tape disappearing when Abarth lights switched on.

PHYSICS / FEATURES / GAMEPLAY:
 - Improved physics for the Alfa Romeo GTA-SA (corrected engine braking).
 - Fixed the Ford Escort 1968 Goodyear tyres (changed to GoodYear A-type G4, where A-type is tread pattern (all weather) and G4 is compound).
 - Separated the Ford Escort TC FVA from the regular Escort TC, as they differ too much in performance.
 - Improved "Anderstorp-North" and "Magny-Cours Club" tracks (conversions used now are by 'Dangerous Beans').
 - Improved horizontal seat adjustment on DeTomaso Panteras (can go more to the front now).
 - Improved vertical seat adjustment on the Porsche 906s (can go a litle higher now).
 - Fixed the rear collision feelers (re-positioned) for Porsche 906 longtail.
 - Fixed the front collision feelers (re-positioned) for Porsche 906 longtail and 906-E.
 - Added missing parameters (in the .CAR files) necessary for endurance-racing driver-swaps (between Player and AI) on Pit-Stops.
 - Fixed error in suspension steering arms for Corvette Grand Sport and some other C2s.
 - Improved (more accurate) physics for Mini Cooper - your saved setups will require changes. Engines more reliable.
 - Separated the Mini Cooper 1275S Group 5 from the other Minis (Group 2), as they differ too much in performance.
 - Improved the Abarth TC1000 engines tolerance at high revs.

GRAPHICS:
 - The Mini Cooper #69030 (Britax) received wide wheels and arches.
 - Updated Ford Escort models (TC and RS) with new details, such as the side quarter window and lower roof line, and also rollcage for the Escort RS.
 - Improved wheels for the Lotus Cortina. - Drivers helmets now have cube mapping, to mimic reflections (external contribution from 'Petty').
 - Improved sparks, brown-dust and white-smoke effects textures (external contribution from 'Petty').
 - Improved graphics for all the cars by using much better LOD distances.

SOUNDS:
 - Small corrections (improved looping) in mid/high RPM in-car sound samples for the Porsche 914/6, 911 ST2.5, Ford Escorts TC and RS, and 60's Alfa GTA.
 - Small adjustments in engine sound samples crossfading/transitions of Porsche 911 ST2.5, Lotus Elan, Ferrari 250GT SWB, Corvette 427 and 60's Alfa GTA.
 - Increased overall pitch on the engine sounds of the Shelby Cobras 289 and 427 (about 5% higher) and Lotus Cortina and Elan (about 7% higher).
 - Different "off-high" in-car engine sound sample for the Ferrari 250 GT SWB.
 - Different selection of engine samples for the Triumph TR4.
 - Adjusted transmission-whine sound in the Ford Cortina GT, Alfa Romeo GTA-SA and Ferrari 250 GT SWB.
 - Fixed overall pitch on the Porsche 906-8, Ferrari 250GT SWB and Shelby GT350 external sounds (to match internal ones).
 - Subtle increase in volume (+1.1dB) of transmission-whine SFX sound samples.
 - Subtle improvements in environmental rain sounds (in-car rain stereo sfx is louder +1.1dB, and external rain sfx is now in Mono-channel as required).
 - Engine sounds volume parameters adjusted (low vs high RPM range) to provide better dynamics.
 - Readjusted blends between low and high speed brake hiss, and the sound samples have also been updated.

UI / HUD / OPTIONS:
 - Fixed a showroom bug on the Porsche 906, where its wheels were floating.
 - Fixed a small nomenclature issue with the Gulf GT40 tyre file.
 - Separated the Triumph TR4A from the TR4 (description only) due to some diferent aspects (IRS on one, live-axle on the other).
 - Updated the text/info on the Alfa GTAM #72003 "Moschous", to provide more basic info about its particular characteristics.
 - Small update in the HUD's font and text.
 - Added new separate class-selection so that cars can be chosen by year/season.
 - Updated dictionary files for improved Triple-Screen online (external contribution from 'AS4ever').
 
NEW ADDED CONTENT:
 - Included the 1974 Ford Escort MkI RS1600 2.0 Litre Zakspeed (DRM Div.1 and ETCC overall Champion).
 - Included the 1968 Mini 1275S Cooper Works team (with wide wheels and arches).
 - Included the 1960 Triumph TRS Le Mans team (based on the TR4).
 - Included new songs for music/soundtrack (external contribution from 'Hayman3030')

Mini Cooper S Changes for v3.1 (1 Oct 2013)

The Mini was developed for v1.0 of the mod, released way back in 2007.  Although the physics has been updated to reflect the on-going P&G development of areas like the tyre physics and engine reliability, naturally the focus has been on the newer cars.   New data and information has come to light since the original research was done for this car, and for v3.1 the physics has been updated to reflect this.  In addition, Sharpo has given us permission to use his extended wheel-arches and wide wheels.  We have used this model to bring you two of the 1968 works Mini Cooper 1275 Ss, and to much improve the 1969 Britax Mini Cooper 1275 S previously included.  These cars have their own physics.

The 1965 cars, both 1275 S and 970 S, have new engine and gearbox files as well as small changes to weight and set-up options.  For this reason you shouldn’t use v3.0 setups with the v3.1 Minis.  One change has been reduced maximum steering lock.  The Mini used early CV joints with somewhat limited angle range and the maximum steering lock in earlier versions was to high.  Another change is rear toe settings.  Previous versions of P&G used rear toe-out to help encourage over-steer, but toe-out wasn’t used in reality so we’ve just stiffened the rear anti-roll bar to produce the same effect with a small toe-in setting.  The Mini desperately needs a limited slip differential, and the maximum locking in earlier versions was too low.

In 1966, the British Saloon Car Championship adopted the much more liberal Group 5 regulations.  The Mini was developed to take advantage of these new rules.  The standard 5-port head which limited engine breathing was replaced by an 8-port head.  The twin SU carburettors were replaced by Weber units and then Lucas fuel injection.  Naturally, the wheels and tyres got wider to give more cornering grip and to help put the increased power down.  In 1969, the Mini adopted even wider tyres on 12” diameter wheels to try and keep pace with the opposition.  Dunlop reportedly spent more on Mini tyre development in 1969 than they did winning the F1 Championship with Tyrrell’s Matra that year.

Strictly the 1968 and 1969 cars were Mk2 Mini Cooper Ss with small changes to items like the front grille and rear lights.  Unfortunately our modelling capacity is limited and we hope you will forgive us for not modelling the Mk2 details or the 12” wheels, though these are incorporated in the physics.  As well as more power and grip than the 1965 cars, the Group 5 cars have a more powerful limited slip differential, larger 80 litre fuel tank (though we left the default fill at 50 litres) and the slightly increased maximum steering lock introduced on the Mk2.

The CR81 tyres used in 1968 were already incorporated in the P&G 3.0 tyre chart.  The CR84 tyres used on the Mini in 1969 need a little clarification.  Like on the CR81s, compound 236 is harder than compound 232.  However, compound 184 is softer than 232.  It is intended as an intermediate tyre for damp conditions, though it can be used for short races in dry conditions if the driver doesn't punish them too much.

Last but not least, a number of users reported that they were blowing up engines after a relatively short period of racing.  If you exceed the maximum safe revs by downshifting too soon, the P&G v3.0 engine was very fragile.  We have changed this for v3.1 – perhaps going too far the other way but there wasn’t much time for testing when we decided to address the issue.  The v3.1 Mini is now as robust as the GTL Mini.  For P&G v3.2 might adopt a mid-way approach.  We shall see.

We ran out of time for a number of further improvements we wanted to incorporate, but hopefully these will included with v3.2.

Screenshots of the 1968 and 1969 cars can be found in the Media section.

Car Detail Setting Changes for v3.1 (29 Sep 2013)

Power and Glory is of course based for the main part on GT Legends car models.  These car models were designed for 2005’s PCs.  Even in 2005 I ran with car detail set at high or full as its impact on frame-rate was rather small (unlike the track detail and shadows settings).   The GTLW team felt that the growth of computing power over the last 8 years could be put to some use, especially since the higher resolutions most of us use now allows the appreciation of higher detail cars.   The car models come with four levels of detail – A, B, C and D.  The distance at which each level of detail is displayed is defined in the cas file for each type of car.  We have modified the cas files so that the higher detail model is used at longer distances.   This table compares the display distances at the “full” detail setting:

  P&G 3.1 P&G 3.0
A model – highest detail 0-40m 0-20m
B model 40-80m  
C model 80.120m 20-70m
D model - lowest detail 120-500m 70-375m

Although the increase in view distances is very significant, the impact on frame-rates is much less so.  At the back of a grid of 24 cars, our tests showed a drop of just 7.5% in frame-rate with the new “full” detail settings, compared to the old “full” settings.   The team appreciates that our users have a variety of hardware and a variety of opinions on what frame-rates are acceptable.  So the “medium” setting in P&G 3.1 is the same as “full” in P&G 3.0, with the “high” setting in P&G 3.1 midway between the new “full” and the old “full”.  If you really need every last fps, the new “low” values are mid-way between the old “low” and “medium” settings.  You have a choice. 

Escort Changes for v3.1 (26 Sep 2013)

Shortly after the release of v3.0 there was a request for a Left-Hand Drive (LHD) variant of the Escort RS1600.  Since most of the development of racing variants of the Escort was done in the UK (with Ford of Germany focusing on the Capri), LHD racing Escorts were thin on the ground.  Even the Escort run by the Cologne Works team in 1971 was a RHD car built by Broadspeed, who also supplied other continental drivers/teams.

However, just as Broadspeed had started with the Escort 1300GT, a small tuning firm in Germany, Autohaus Zakowski, soon to be renamed Zakspeed, started racing the GT in 1969.  They progressed to the Escort TC in 1970 and the RS1600 in 1972.  In the UK, the British Saloon Car Championship switched from Group 2 to Group 1 in 1974.  The production volumes required for Group 1 meant the RS1600 was no longer eligible and so Broadspeed switched to developing the Triumph Dolomite Sprint.  This left Zakspeed as the pre-eminent Escort tuner and racing team.

Although the Cologne Works team were focussed on the new Capri RS3100 in 1974, they supported Zakspeed to run an Escort RS1600 in the European Touring Car Championship (ETCC).  In 1974 there were two Divisions in the ETCC - Division 1 for under 2 litre cars and Division 2 for over 2 litre cars.  Drivers and Manufacturers in either Division could win the overall championship.  As wins in Division 2 were likely to be split between Ford and BMW, Ford's backing of a single car in Division 1 was probably an insurance policy to stop BMW or Alfa Romeo winning too many Division 1 races and taking the championship from the RS3100.

So Zakspeed produced a one-off special for the 1974 season.  The most notable change was probably the 15" diameter wheels which replaced the 13" wheels used by other RS1600s.  This allowed larger brakes from the RS3100 to be fitted along with Capri suspension technology.  The BDA had grown to a full 2 litres late in 1972 with the introduction of an alloy engine block.  The ETCC events were endurance races - typically 4 hours in 1974 - and reliability led to a cast iron block being used for these events. The lighter alloy block was reserved for the Deutsche Rennsport Meisterschaft (DRM) races which were typically an hour or less.  Zakspeed continued to race their two older 13"-wheeled RS1600s alongside the new one in the DRM.

The car proved remarkably successful.  It won its Division in all six rounds of the ETCC winning the overall championship, and it also won the DRM.  It even won the Nurburgring 6-hour race outright after the faster Capris and CSLs fell by the wayside, and this is the skin chosen for P&G.  It truly was the ultimate racing Escort RS1600 as the Escort Mk2 RS1800 appeared in 1975.  We are very proud to include it in P&G 3.1, and hope LHD fans are pleased too!

EBay has become a very valuable tool in historical research.  We tracked down a 1974 edition of
Rallye Racing from Germany which contained an in-depth article on the '74 Zakspeed Escort RS1600.  This helped both physics and modelling, especially the cockpit, which we hope you will agree is beautifully done.  In addition, the Zakspeed's special wheel-arch extensions have been modelled.  The roof line has been slightly lowered on this and all P&G Escorts which we believe is more accurate and front window quarter lights added.  Roll cage issues with existing P&G Escorts have also been sorted.

Screen-shots of this car have already appeared at NoGrip and Virtual R, but for those who missed them they are available in the Media section.