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About Power & Glory
Background
When GT Legends was announced in 2005, Simbin/Blimey's decision to base the sim on the FIA Historic racing championship threw many people, as other sim-racing games had been based on historical seasons... Realistically, there was no way Simbin/Blimey could have reproduced a 60s or 70s championship. Doing so would involve getting licenses from each driver, each team, each manufacturer, each track and for each advert. There's too many entities, brands and personalities involved, many are already gone, making legality issues for such a commercial project too complicated. Another issue was probably tracks, producing accurate tracks as they were 40 years ago is a nightmare, and they are of no use for other titles. But although Simbin's choice of the FIA Historic series was very clever, giving a far wider range of cars than any championship from the 60s or 70s, it does leave a gap for someone to fill... and that's where we at GTLW get in, with the Power&Glory project. Aim of the Team
The aim of
the GT Legends Workshop is to try to fill that gap, even if only
partially - to produce the cars as close as we can to the way
they were in the 60s and 70s. While in the longer term it would
be great to focus on specific championships, we are currently
somewhat limited by the lack of tracks from the period. Also
while the range of cars included in GT Legends is impressive,
there are cars required for specific championships which are not
currently available.
The name chosen for the overall project is 'Power and Glory'. The project was released in stages, and in a sense each stage could be considered as a stand-alone mod. With Version 3, almost all the cars in GTL have been included, and modified more or less depending on model and limitations. All cars have completely new physics and sounds, along with the extensive textures and 3D modifications. We have also included some of the extra cars produced for GTL (with the permission of their creators of course). The Power&Glory mod for GTR2 is also intended to run separately from GTR2 (so, as standalone), featuring new menus, even a dedicated soundtrack. It is to be, as many usually call it, a "total expansion" for GTR2. Almost like a separate, new game title. Choice of Platform We believe that P&G will mainly appeal to those who already have the sim it is based on - GT Legends. However, the team's primary focus for P&G is GTR2 as this offers the options of weather and custom championships, as well as improvements in other areas such as on-line and game fluidity (better fps) and refined menu system. For the past versions of P&G you needed a GT Legends disk to install the mod in GTR2. This has changed for P&G version 3, and now only GTR2 is needed to install it. Accolades Power&Glory V1.02: - 2nd Best mod of the year 2007 award SimHQ Power&Glory V2.0: - Best mod of the year 2008 award SimHQ - Best mod of the year 2008 award AutoSimSport Power&Glory V3.0: - Best mod of the year 2012 award SimHQ - Best mod of the year 2012 award Level Games Magazine The Team 2D skins, 3D graphics, quality control, tech pages - Greg "unseen" Bullard 3D graphics leader, 2D skins additional help, quality control - Mirza "Azrim" Rustemovic Engine and vehicle sounds, UI mods, tech pages, quality control, website articles - Lúcio "DucFreak" Marques Physics creation, UI design, website creation & articles, files & beta-test organization - Aristotelis Vasilakos 3D graphics and 2D skins - Curt "NacK" Walter 2D Skins, 3D graphics, Falcons documentation - Iain "IainT" Traynor P&G Installer, launcher and extra utilities - Ari "aSa" Savola Historical docs and research, feedback and contribution, physics additional help - David Wright 3D graphics and 2D skins - Martin "the brace" Bracegirdle Historical documentation, physics feedback - Jeff "Spin Doctor" Knox P&G music covers, 3D Artist - Manos "cavallino" Vichos 3D graphics and 2D skins, Lotus 7 S1 creation, other projects - Nigel "Nig" Green 3D graphics, 2D skins, quality control - Alexander "InsaneDruid" Kögel GT40 MKII base 3D, documentation, other projects - Francis "C-one" Kelly Tech pages creation, mechanical expert and historic documentation - Ron Rogers 2D Skins, Jaguar and Lotus Elite documentation - David "Wessy" Weston Skins, files organization, physics feedback, research - Muhsin "Zoomie" Schroeder Ferrari 250SWB cockpit, additional 3D help - Manuel "manamana" Pellizzer External contributions Chevrolet Corvette GrandSport cars - RobinM (and 'Duntov Motor Company') Ford Mustang Boss 302 cars - Big Ron, Team21 & Friends Triumph TR4 and Ferrari 250SWB cars - Butch Triumph TR4 Sebring'63 and TRS Le Mans skins - Dan "Vintage Racer" Triumph TR4 #71 and #74 skins - Frank "Sunalp2" Ferrari 250SWB #7 and #22 skins - Justin "Gollum" and Nigel "ESP" P&G v3.1 music covers / OST - Wolfgang "Hayman3030" Seyffert (from Cologne) Dictionary files for improved Triple Screen online - Patrick "AS4ever" Ducourthial Cube mapping for drivers helmets, improved sparks and smoke/dust effect textures - Francis "Petty" Raya Anderstorp North and Magny Cours Club (GTL) conversions - Mark "Dangerous Beans" Aisthorpe Tracks LOD screens - Graham "JGF" 3D graphics additional help - Goresh Corvette base skin templates - Umma Gumma Corvette penske base skin templates - Bill Guillaume Sonauto 914/6 original skin and template - Franchouillard Porsche IROC template base - Discpad Base physics for Butch cars - clevy911 Wide wheel arches for the Mini Cooper - Sharpo Paint Cubemap - 6e66o GTR2 original tracks color/contrast "tweaks" inspiration (and permissions) - VIRTUA_LM mod-team ForceFeedback and terrain patcher - Giorgio2Fast4u ForceFeedback settings research - Gianluca "Janbak" Bacca v2.0 engine graphs curves to image program - Tom Doyle Power&Glory Logo - Ian "Byron" Turner from simjunkies.org Manuals articles - Phil "eliandi" Elmore Public / private forums and assistance (GPLR/SRMZ) - Bill Cooper Keith "dangermouse" Original GTR2-UI PT/BR translation base - Luís Camargo "Since I've Been Loving You" music cover - Sancey-Richard "kevsr25" Kevin v3.0 Beta Testers Vincenzo "T7Backdoor" Giagheddu, Gianluca "ilpinguo" Gilli, Daniele "Tide" Dallavalle,Daniele "Daniel Dallas" Dallospedale, Fulvio Policardi, Gianluca "Janbak" Bacca, Manorba, Christian "Zio Fester" Hirsch, rbb7, Giuseppe "Iarno" Basilico, Alessandro "Contact" Garelli, Roberto "Palmy" Cartocci, Roberto "@BoB" Grassi Ian Rogers, Rik Saeys, Kristof Huyck, Tim Hope, Caspar de Jonge, Jarkko Rantajoki, Cato Larsen, Marcus Jaeger, Peter Ball, Ian Turner, Luca Baldi Ari "aSa" Savola and all the guys from : - AS On3 racing http://www.as-on3.com - Team7Racing http://team7racing.net - ROTW P&G World Tour beta testing league. http://www.racingontheweb.net Beta Testers for earlier versions can be found at the old P&G site. Music Score "Carry On My Wayward Son, "Jumpin' Jack Flash", "Purple Haze", "Rock and Roll" and "Sunshine Of Your Love" Performed by: - Manos Vichos (guitars) - Antonis Stavropoulos (bass and synth) - Fotis Papatheodorou (drums and sound engineering) "Since I've Been Loving You" Performed by: Sancey-Richard Kevin "kevsr25" (lead guitar) "Come Together", "Keith plus Brian", "Shread In Heat", "Small Wing", "Double Trouble", "Mellow Whammy", "ZZ Tele" Performed by: Wolfgang "Hayman3030" Seyffert (guitars, bass, keyboards, drums-programming and sound engineering) Special Thanks We would like to dedicate this mod to Steve "pbearsailor" Austin. He was the guy who put all the members of this team together under this wonderful project. This is for you and your family Steve. Take care. We would also like to thank Simbin/Blimey!, for creating the original games on which this mod is based on. Nothing would have been possible without their support. You know who you are guys. Rdstratton, for the initial idea of the mod. GPL Repository forums, for providing us the private forum to operate and in particular our admin, Dangermouse. Vincenzo Ghiagheddu team owner of the Team7Racing team, that provided his pilots and team speak server for beta testing purposes. Bristow from RSC forums - Without the amazing work of this guy, we would be still in the dark ages of ISI engine modding. Thank you. Niels Heusinkveld - for the endless and prolific exchange of ideas, regarding this big unknown beast of the ISI physics engine. Frank de Jong - for 'http://touringcarracing.net', a huge source of knowledge resultant of his determination and contributions, as well of many others. Finally we would like to thank the following communities The GPL Repository http://gplr.bcsims.com/ NoGrip http://www.nogripracing.com SimRacingMirrorZone - http://srmz.net RacingSimCentral http://www.racesimcentral.com AutoSimSport http://www.autosimsport.net racingontheweb http://www.racingontheweb.net Simleague http://www.simleague.net Driving Italia - http://www.drivingitalia.net SimJunkies http://www.simjunkies.org Race2Play - http://www.race2play.com SimHQ - http://simhqmotorsports.com Champion Motorsports - http://cmsracing.com gtsimracing - http://www.gtsimracing.com.au UKPnG - http://www.simracing.org.uk GamersCrib - http://www.gamers-crib.com |