Development Blog
v3.2 Released (2 January 2016)
Version 3.2 has now
been released. Links can be found in the download section.
While we have spent three weeks testing and found and fixed around a
dozen issues, we are currently a team of just 4 working in our spare
time so we ask for your understanding if there are some bugs/issues with
3.2 we did not spot, or have not fixed all the issues raised with 3.1.
SETTING YOUR STEERING WHEEL LOCK
To get an accurate steering ratio for the Porsche 906 and Ford GT MkII
you should set your steering wheel lock to 745 degrees (Porsche 906) and
810 degrees (Ford GT MkII)
As a reminder in-game - these lock figures can be found by going to the
car showroom, click on the History and Specs box and looking in the top
right of the screen. You can then alt-tab out of GTR2 and set your wheel
lock using your wheel set-up software, and then return to GTR2.

Full Change Log for v3.2 (21 December 2015)
Version 3.2 is now in
final testing, so here is the full change log for 3.2
BUG FIXES /
OPTIMIZATIONS:
- Fix for the 1974 Zakspeed Escort RS1600
tyre file, which was causing CTD when using Soft Wet tyres.
- Fix for a wrongly referenced mesh in the Boss302 Mustang cas file,
which could cause CTD at low detail setting.
- Fixed wrong tyre textures used on Boss302 Mustangs #15 and #16.
- Fix for missing shadowreceiver of Boss302 Mustang bonnet scoop in
cockpit view.
- Fix for exhaust smoke position on Corvette Grand Sports.
- Fix for wrong body mask in Cortina GT #64021.
- Fix for material conflict in all affected 60's Touring cars.
- Fix for material conflict in all affected 70's Touring cars.
- Fix for material conflict in all affected GT Over 2 Liter cars.
- Fix for material conflict in almost all affected GT Under 2 Liter cars
(still need to do Lotus 7).
- Fix for material conflict in all affected PTC Over 2 Liter cars.
- Fix for material conflict in all affected PTC Under 2 Liter cars.
- Fix for material conflict in Safetycar.
- Fix for to render ABS non-functional on Ford GTs and Porsche 906s
- Fix for wrong dirt/rain screens in Capri 2600 #72023
- Removed unnecessary "invisible" plane under zakspeed escort chassis
meshes, and adjusted GraphicalOffset in .hdc to correct height.
- Removed unnecessary "invisible" plane under Detomaso Pantera chassis
meshes, and adjusted GraphicalOffset in .hdc to correct height.
- Removed front windscreen banner from Porsche 914/6 #70040 chassis
meshes.
- Altered Porsche 914/6 lit headlight texture. #70040 headlight glow now
correctly shows no tape marks when lit.
PHYSICS / FEATURES / GAMEPLAY:
- Revised physics for all Ford GT40s
- Revised physics for all Porsche 906s
- Reduced rolling resistance and drag for Alpine A110, #76 & #78 - 1300
engine replaces 1100
- Small changes to Lotus Cortina tyre diameter, ride height and
suspension travel. '65 Mann car now has Goodyear tyres. 67 Alain Dex car
now has Firestone tyres
- Lotus Cortinas now in a single category, rather than the previous
Works/Mann categories.
GRAPHICS:
- Removed right side mirror and cutoff switch box from Boss302 Mustang
#70009
- Revised skin and body mask on Ford Capri #72054
- All GT40s slightly widened and lower nose re-profiled
- Correct diameter tyres for all GT40s
- New BRM style wheels to replace Halibrand wheel for the GT40s which
used BRM style wheels
- Revised cockpit for Ford GT MkII - new gauges and repositioned mirror
- Revised cockpit for Gulf GT40s - new tape strip and wheel boss and #6
now has same gauges as #7
- Four sets of correctly sized tyres replace single set on Porsche 906
- Back-fire and passenger seat added to Alpine A110 - #76 & #78 now have
1300 engine exhaust
- New cockpit/dash for 1964 model Lotus Cortinas
- Revised cockpit for later model Lotus Cortinas
- Revised 3D model for Lotus Cortina body featuring new details such as
side exhaust, boot lock, 3D Lotus badges, central fuel filler, and
bonnet strap.
- New or revised skins for all Lotus Cortinas - #65037 replaces #66013
and #66001 replaces #66027
- Larger diameter tyres for all Cortinas
SOUNDS:
- Minor pitch corrections for the Ford GT40 and Ford GT MkII, to suit
the physics corrections done in the car.
UI / HUD / OPTIONS:
- Included the "PnG UI Language Switcher" tool (located in the main
installation folder), so that users can change the language of the
Interface and without needing to download this tool separately.
- Corrections in the Italian dictionary files for better translation
(external contribution from 'NickM').
- Separated the Corvette C2 L76 Roadster from the Corvette C2 Z06 in
class lines, so that it can be selected separately (also for dedicated
servers).
- Rectified missing lines/text for the specs in showroom for the
Corvettes C3 L88 #68002, #68003 and #68045.
- Minor checkbox changes (spacing parameters).
- Car picture in the set-up screens has been changed to a top-view image
(of a Cobra roadster) - this substitutes the underside one (of a Ferrari
250 GT) causing confusion to some.
NEW ADDED CONTENT:
- 1969 IGFA German Racing Team Ford GT40
What is coming in v3.2? - part 7 (21
November 2015)
This shot shows some of the detail changes to the
Lotus Cortina graphics such as the 3-D modelled Lotus badge, boot lock,
number-plate lamp, fuel filler cap and side exhaust.
Work has now finished on new content for 3.2. We will now work on
the installer and testing. Release should be before the end of the
year.

What is coming in v3.2? - part 6 (24 October 2015)
The graphics of the Lotus Cortina will receive an
unpdate in V3.2. The '64 variant of the Lotus Cortina will gets
its own cockpit, the later cars will also benefit from some of the work
in this area, and the external model will add small details like 3-D
modelled Lotus badge, boot lock, number-plate lamp and fuel filler cap.

What is coming in v3.2? - part 5 (3 October 2015)
In the past month we have been working on the Alpine A110s to give them
a modest update. It is not a complete reworking like the GT40 and
Porsche 906.
Although we received invaluable help from a NoGrip member Roger who is
an Alpine A110 owner, data on the Alpine in road racing is quite scarce.
The publication of the book Alpine Renault - the fabulous
berlinettes in 2013 has shed some new light. In particular
it highlighted that the A110s entered into the 1966 Targa Florio were
1300s rather than the 1100s we currently have. This will be corrected in
3.2 - both in the physics and the model. The A110 models lack passenger
seats and these have been added. Finally, the GT Legends A110 omits the
back-fire feature and this omission was carried over to P&G. The
backfire has been added to the cars for 3.2.
Cars with low power output such as the Alpines are sensitive to rolling
resistance. The rolling resistance of these cars has been reduced in
line with Dunlop data from the period and the aerodynamic drag has also
been reduced a little to match new data on maximum speeds.
We just have to finish work on a major update to the cockpit of one of
our cars and work on 3.2 should be complete. We believe we are still on
track to release before the end of the year.
What is coming in v3.2? - part 4 (5
September 2015)
We have produced a "User Manual" for the new
Porsche 906s, to introduce you to the changes in 3.2 and help with the set-up
options for the car.
The manual can be downloaded from
http://s000.tinyupload.com/?file_id=02464450919535484672
If you have any comments or questions concerning the manual, please post
at our No Grip or SRMZ forums.
What is coming in v3.2? - part 3 (24 August 2015)
We have produced a "User Manual" for the new
GT40s, to introduce you to the changes in 3.2 and help with the set-up
options for the car.
The manual can be downloaded from
http://s000.tinyupload.com/?file_id=66675731752063436580
If you have any comments or questions concerning the manual, please post
at our No Grip or SRMZ forums.
What is coming in v3.2? - part 2 (22 August 2015)
Again, followers of news at NoGrip and SRMZ will
probably be aware that the new update will include completely revised
physics for all the Porsche 906 variants. The graphics update for
this car is limited to 4 different sets of tyre models replacing the
single GTL model used before. An example is shown below.

What is coming in v3.2? - part 1 (20 August 2015)
We have posted development updates at both our
NoGrip and SRMZ forums. If you have followed these it will come as
no surprise that the new update will include completely revised physics
and updated graphics for all the Ford GT40 variants. In addition
there is a new one joining the collection - the 1969 IGFA German Racing
Team GT40.

New Update to P&G is on the way (19 August 2015)
Well its almost two years since the last update
to P&G.
Those of you who have been following progress will be aware that the
team has shrunk in size. Another reason for the long time between
updates is its taken some time for me to get up to speed with creating
GTR2 physics.
The good news is there isn't much longer to wait for the next update. We
plan to release it in Quarter 4 this year i.e. between September and
December.
We expected that most users of 3.1 would already have 3.0 so it was only
released as an update to 3.0. While our assumption was probably correct,
downloading and installing 3.0 then 3.1 is cumbersome for new users or
those re-installing, and to have to install another patch is really a
step too far. So the new update will be available as both a "patch" to
3.1 and as a complete install.
More details will follow.
Known Issues with v3.1 and work-arounds (6
October 2013)
Using Soft Wet Tyres on the Zakspeed
Escort causes a Crash to Desktop
If you want to race the Zakspeed in the wet, as a work-around
please either:-
1. do not set rain at above 70%, or
2. disable Autoselect Tyres in Options -
Advanced and manually select only
Hard Wet or Intermediate tyres. Avoid
the AI using the Zakspeed Escort with rain above 70%.
The Updater reverts the user interface language to English
For those that wish to use a different language, and untill
next patch, please do the following:
1. Go to the
folder "[PnG*]\UIData\PnG_EXTRA_MENU_FILES\dictionary_files". Selected
the desired language, and rename the respective file as Game.dic
2. Now copy that Game.dic file and paste it into the folder "[PnG*]\UIData",
and overwrite exhisting file when prompted.
3. ....run the game and enjoy!
* [PNG] means the installation folder
(where your Power&Glory is installed to).
Replays created by v3.0 may cause a Crash to Desktop when played
in v3.1
Some of the cars in v3.0 had the same ID number as other cars.
This has been fixed in v3.1 but does have the consequence that replays
created by v3.0 may not run in v3.1.
Full Change Log for v3.1 (5 October 2013)
BUG FIXES /
OPTIMIZATIONS:
- Fix/Renaming of various cars
individual number-ID schemes (via v3.1 installer script/code), where
different car models were sharing same number-ID and causing
conflicts/bugs of all sorts.
- Fix/Renaming of some classes name-ID scheme (via v3.1 installer
script/code), where these affected ones would not work with dedicated
servers.
- Fixed the Escorts and Capris steering wheel texture bug that happened
when both cars encountered on track.
- Fixed the Escort #71114 bug causing CTD when using DX7/DX8 shaders.
- Fixed the Chevrolet Corvette C3 bug when using DX7 shaders (skins became
fully black).
- Fixed the Cobra 427 Roadster #65009 to add the side mirror support/stalk
missing in cockpit mesh.
- Fixed the mapping of the side mirrors on the Porsche 911s.
- Fixed a bug on the Porsche 911 IROC speedometer, where the digits were
not in correct order.
- Fixes on default GTR2 tracks missing or broken normals in the track
meshes, leading to certain ATI GPUs (and some Nvidia GPUs) rendering
affected areas as large black patches (bug fixes by Greg 'unseen').
- Fixed the AIW bug on "Magny-Cours Club" track, where the car was dropped
from the air into grass if skipping outlap in Time Trial (new AIW
version by 'Dangerous Beans').
- Fixes on steering columns for Austin Healey 3000, Alfa Romeo GTA,
Chevrolet Corvette C2, Ferrari 250GT-SWB, Shelby Daytona Coupe, Porsche
911 RSR and IROC.
- Fixed the rotation arrows on Style2 wheels of the Jaguar E-Type
Lightweight.
- Fixed the mapping on Style3 wheels of Shelby Daytona Coupe.
- Fixed the headlight glow and window clipping in external view on the
Alpine A110.
- Removed bonnet pins from Lotus Elan #65625 (cockpit view).
- Removed unnecessary files from BMW CSL #73015 mask file and removed
mip-maps from steering wheel spec files.
- Fixed the windshield banner transparency bug in the Porsche 911 cars
(RSR, ST and IROC), which was clipping track textures.
- Fixed fuel filler in the boot (trunk) lid position for the GTAm
1750/2000, GTA 1300 Junior'WB' and GTA 1600 #66006.
- Fixed unmatching dashboards (internal to external and vice-versa) on
some Alfa Romeo GTAm 1750/2000.
- Various overall fixes for all the Triumph TR4 versions (repositioned
seats in ext.view, resized instruments to fit bezels, s-wheel
cowl/column in ext.view, fitted dynamic dirtscreen).
- Various specific fixes for the Triumph TR4 Coupe Sebring #63036-37-38
(fixed instrument lighting and chassis glass no longer clipping track
textures in ext.view).
- Various specific fixes for the Triumph TR4 Roadsters #67071 and #67074
(fixed headlight illumination, headlight glass that breaks away on
collision, added interior mirror in ext.view).
- Fixed the seat travel on C3 L88 #11 and #12 preventing seeing through
the roof when braking.
- Fixed the Jaguar MkII wheels, including centred discs and front discs
moved outboard, and also repaired front right caliper.
- Fixed headlamp tape appearing on Lotus Elite #43 when lights switched
on.
- Fixed incorrect headlamp tape appearing on Ford Mustangs.
- Fixed floating front wheels for Lotus Cortina.
- Fixed headlamp tape disappearing when Abarth lights switched on.
PHYSICS / FEATURES / GAMEPLAY:
- Improved physics for the Alfa Romeo GTA-SA (corrected engine braking).
- Fixed the Ford Escort 1968 Goodyear tyres (changed to GoodYear A-type
G4, where A-type is tread pattern (all weather) and G4 is compound).
- Separated the Ford Escort TC FVA from the regular Escort TC, as they
differ too much in performance.
- Improved "Anderstorp-North" and "Magny-Cours Club" tracks (conversions
used now are by 'Dangerous Beans').
- Improved horizontal seat adjustment on DeTomaso Panteras (can go more to
the front now).
- Improved vertical seat adjustment on the Porsche 906s (can go a litle
higher now).
- Fixed the rear collision feelers (re-positioned) for Porsche 906
longtail.
- Fixed the front collision feelers (re-positioned) for Porsche 906
longtail and 906-E.
- Added missing parameters (in the .CAR files) necessary for
endurance-racing driver-swaps (between Player and AI) on Pit-Stops.
- Fixed error in suspension steering arms for Corvette Grand Sport and
some other C2s.
- Improved (more accurate) physics for Mini Cooper - your saved setups
will require changes. Engines more reliable.
- Separated the Mini Cooper 1275S Group 5 from the other Minis (Group 2),
as they differ too much in performance.
- Improved the Abarth TC1000 engines tolerance at high revs.
GRAPHICS:
- The Mini Cooper #69030 (Britax) received wide wheels and arches.
- Updated Ford Escort models (TC and RS) with new details, such as the
side quarter window and lower roof line, and also rollcage for the
Escort RS.
- Improved wheels for the Lotus Cortina. - Drivers helmets now have cube
mapping, to mimic reflections (external contribution from 'Petty').
- Improved sparks, brown-dust and white-smoke effects textures (external
contribution from 'Petty').
- Improved graphics for all the cars by using much better LOD distances.
SOUNDS:
- Small corrections (improved looping) in mid/high RPM in-car sound
samples for the Porsche 914/6, 911 ST2.5, Ford Escorts TC and RS, and
60's Alfa GTA.
- Small adjustments in engine sound samples crossfading/transitions of
Porsche 911 ST2.5, Lotus Elan, Ferrari 250GT SWB, Corvette 427 and 60's
Alfa GTA.
- Increased overall pitch on the engine sounds of the Shelby Cobras 289
and 427 (about 5% higher) and Lotus Cortina and Elan (about 7% higher).
- Different "off-high" in-car engine sound sample for the Ferrari 250 GT
SWB.
- Different selection of engine samples for the Triumph TR4.
- Adjusted transmission-whine sound in the Ford Cortina GT, Alfa Romeo
GTA-SA and Ferrari 250 GT SWB.
- Fixed overall pitch on the Porsche 906-8, Ferrari 250GT SWB and Shelby
GT350 external sounds (to match internal ones).
- Subtle increase in volume (+1.1dB) of transmission-whine SFX sound
samples.
- Subtle improvements in environmental rain sounds (in-car rain stereo sfx
is louder +1.1dB, and external rain sfx is now in Mono-channel as
required).
- Engine sounds volume parameters adjusted (low vs high RPM range) to
provide better dynamics.
- Readjusted blends between low and high speed brake hiss, and the sound
samples have also been updated.
UI / HUD / OPTIONS:
- Fixed a showroom bug on the Porsche 906, where its wheels were floating.
- Fixed a small nomenclature issue with the Gulf GT40 tyre file.
- Separated the Triumph TR4A from the TR4 (description only) due to some
diferent aspects (IRS on one, live-axle on the other).
- Updated the text/info on the Alfa GTAM #72003 "Moschous", to provide
more basic info about its particular characteristics.
- Small update in the HUD's font and text.
- Added new separate class-selection so that cars can be chosen by
year/season.
- Updated dictionary files for improved Triple-Screen online (external
contribution from 'AS4ever').
NEW ADDED CONTENT:
- Included the 1974 Ford Escort MkI RS1600 2.0 Litre Zakspeed (DRM Div.1
and ETCC overall Champion).
- Included the 1968 Mini 1275S Cooper Works team (with wide wheels and
arches).
- Included the 1960 Triumph TRS Le Mans team (based on the TR4).
- Included new songs for music/soundtrack (external contribution from
'Hayman3030')
Mini Cooper S Changes for v3.1 (1 Oct 2013)
The Mini was developed
for v1.0 of the mod, released way back in 2007. Although the physics
has been updated to reflect the on-going P&G development of areas like
the tyre physics and engine reliability, naturally the focus has been on
the newer cars. New data and information has come to light since the
original research was done for this car, and for v3.1 the physics has
been updated to reflect this. In addition, Sharpo has given us
permission to use his extended wheel-arches and wide wheels. We have
used this model to bring you two of the 1968 works Mini Cooper 1275 Ss,
and to much improve the 1969 Britax Mini Cooper 1275 S previously
included. These cars have their own physics.
The 1965 cars, both 1275 S and 970 S, have new engine and gearbox files
as well as small changes to weight and set-up options. For this reason
you shouldn’t use v3.0 setups with the v3.1 Minis. One change has been
reduced maximum steering lock. The Mini used early CV joints with
somewhat limited angle range and the maximum steering lock in earlier
versions was to high. Another change is rear toe settings. Previous
versions of P&G used rear toe-out to help encourage over-steer, but
toe-out wasn’t used in reality so we’ve just stiffened the rear
anti-roll bar to produce the same effect with a small toe-in setting.
The Mini desperately needs a limited slip differential, and the maximum
locking in earlier versions was too low.
In 1966, the British Saloon Car Championship adopted the much more
liberal Group 5 regulations. The Mini was developed to take advantage
of these new rules. The standard 5-port head which limited engine
breathing was replaced by an 8-port head. The twin SU carburettors were
replaced by Weber units and then Lucas fuel injection. Naturally, the
wheels and tyres got wider to give more cornering grip and to help put
the increased power down. In 1969, the Mini adopted even wider tyres on
12” diameter wheels to try and keep pace with the opposition. Dunlop
reportedly spent more on Mini tyre development in 1969 than they did
winning the F1 Championship with Tyrrell’s Matra that year.
Strictly the 1968 and 1969 cars were Mk2 Mini Cooper Ss with small
changes to items like the front grille and rear lights. Unfortunately
our modelling capacity is limited and we hope you will forgive us for
not modelling the Mk2 details or the 12” wheels, though these are
incorporated in the physics. As well as more power and grip than the
1965 cars, the Group 5 cars have a more powerful limited slip
differential, larger 80 litre fuel tank (though we left the default fill
at 50 litres) and the slightly increased maximum steering lock
introduced on the Mk2.
The CR81 tyres used in 1968 were already incorporated in the P&G 3.0
tyre chart. The CR84 tyres used on the Mini in 1969 need a little
clarification. Like on the CR81s, compound 236 is harder than
compound 232. However, compound 184 is softer than 232. It
is intended as an intermediate tyre for damp conditions, though it can
be used for short races in dry conditions if the driver doesn't punish
them too much.
Last but not least, a number of users reported that they were blowing up
engines after a relatively short period of racing. If you exceed the
maximum safe revs by downshifting too soon, the P&G v3.0 engine was very
fragile. We have changed this for v3.1 – perhaps going too far the
other way but there wasn’t much time for testing when we decided to
address the issue. The v3.1 Mini is now as robust as the GTL Mini. For
P&G v3.2 might adopt a mid-way approach. We shall see.
We ran out of time for a number of further improvements we wanted to
incorporate, but hopefully these will included with v3.2.
Screenshots of the 1968 and 1969 cars can be found in the Media
section.
Car Detail Setting Changes for v3.1 (29 Sep
2013)
Power and Glory is of course based for the main
part on GT Legends car models. These car models were designed for
2005’s PCs. Even in 2005 I ran with car detail set at high or full as
its impact on frame-rate was rather small (unlike the track detail and
shadows settings). The GTLW team felt that the growth of computing
power over the last 8 years could be put to some use, especially since
the higher resolutions most of us use now allows the appreciation of
higher detail cars. The car models come with four levels of detail –
A, B, C and D. The distance at which each level of detail is displayed
is defined in the cas file for each type of car. We have modified the
cas files so that the higher detail model is used at longer distances.
This table compares the display distances at the “full” detail setting:
|
P&G 3.1 |
P&G 3.0 |
A model – highest
detail |
0-40m |
0-20m |
B model |
40-80m |
|
C model |
80.120m |
20-70m |
D model - lowest
detail |
120-500m |
70-375m |
Although the increase in view distances is very
significant, the impact on frame-rates is much less so. At the back of
a grid of 24 cars, our tests showed a drop of just 7.5% in frame-rate
with the new “full” detail settings, compared to the old “full”
settings. The team appreciates that our users have a variety of
hardware and a variety of opinions on what frame-rates are acceptable.
So the “medium” setting in P&G 3.1 is the same as “full” in P&G 3.0,
with the “high” setting in P&G 3.1 midway between the new “full” and the
old “full”. If you really need every last fps, the new “low” values are
mid-way between the old “low” and “medium” settings. You have a
choice.
Escort Changes for v3.1 (26 Sep 2013)
Shortly after the release of v3.0 there was a
request for a Left-Hand Drive (LHD) variant of the Escort RS1600.
Since most of the development of racing variants of the Escort was done
in the UK (with Ford of Germany focusing on the Capri), LHD racing
Escorts were thin on the ground. Even the Escort run by the
Cologne Works team in 1971 was a RHD car built by Broadspeed, who also
supplied other continental drivers/teams.
However, just as Broadspeed had started with the
Escort 1300GT, a small tuning firm in Germany, Autohaus Zakowski, soon
to be renamed Zakspeed, started racing the GT in 1969. They
progressed to the Escort TC in 1970 and the RS1600 in 1972. In the
UK, the British Saloon Car Championship switched from Group 2 to Group 1
in 1974. The production volumes required for Group 1 meant the
RS1600 was no longer eligible and so Broadspeed switched to developing
the Triumph Dolomite Sprint. This left Zakspeed as the pre-eminent
Escort tuner and racing team.
Although the Cologne Works team were focussed on
the new Capri RS3100 in 1974, they supported Zakspeed to run an Escort
RS1600 in the European Touring Car Championship (ETCC). In 1974
there were two Divisions in the ETCC - Division 1 for under 2 litre cars
and Division 2 for over 2 litre cars. Drivers and Manufacturers in
either Division could win the overall championship. As wins in
Division 2 were likely to be split between Ford and BMW, Ford's backing
of a single car in Division 1 was probably an insurance policy to stop
BMW or Alfa Romeo winning too many Division 1 races and taking the
championship from the RS3100.
So Zakspeed produced a one-off special for the
1974 season. The most notable change was probably the 15" diameter
wheels which replaced the 13" wheels used by other RS1600s. This
allowed larger brakes from the RS3100 to be fitted along with Capri
suspension technology. The BDA had grown to a full 2 litres late
in 1972 with the introduction of an alloy engine block. The ETCC
events were endurance races - typically 4 hours in 1974 - and
reliability led to a cast iron block being used for these events. The
lighter alloy block was reserved for the Deutsche Rennsport
Meisterschaft (DRM) races which were typically an hour or less.
Zakspeed continued to race their two older 13"-wheeled RS1600s alongside
the new one in the DRM.
 |
The car proved remarkably successful. It
won its Division in all six rounds of the ETCC winning the overall
championship, and it also won the DRM. It even won the Nurburgring
6-hour race outright after the faster Capris and CSLs fell by the
wayside, and this is the skin chosen for P&G. It truly was the
ultimate racing Escort RS1600 as the Escort Mk2 RS1800 appeared in 1975.
We are very proud to include it in P&G 3.1, and hope LHD fans are
pleased too!
EBay has become a very
valuable tool in historical research. We tracked down a 1974
edition of Rallye Racing
from Germany which
contained an in-depth article on the '74 Zakspeed Escort RS1600.
This helped both physics and modelling, especially the cockpit, which we
hope you will agree is beautifully done. In addition, the
Zakspeed's special wheel-arch extensions have been modelled. The
roof line has been slightly lowered on this and all P&G Escorts which we
believe is more accurate and front window quarter lights added.
Roll cage issues with existing P&G Escorts have also been sorted.
Screen-shots of this car have already appeared at
NoGrip and Virtual R, but for those who missed them they are available
in the Media section.
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